Another "on purpose" design to afford the target some ability to dodge/mitigate your attack damage.ģ) You might be getting the picture that this is also by design to afford the target an opportunity to stay alive.ĭo you really want CV's to have an automatic delete option? Rocket attacks were made this way to allow the target to dodge and not get obliterated in one pass. You are basically committed to delivering your ordinance on the attack path. In addition, if this were implemented, I suggest increasing dispersion on the he bombers of Kaga, and SLIGHTLY reducing the damage of tech tree line torp damage.ġ) Machine gun time is long on purpose to not only give you an indication of where your rockets will go but also give the target an opportunity to react to your run and dodge.Ģ) Once on the attack run you won't get much maneuverability - for all plane types. I highly suggest cutting down the machine gun time to give this plane type some operational capability vs destroyers. It seems that they are best used on battleships to get the continuous damage and synergize with the high flood chance of the torpedoes. Adding that point to one and two makes rockets very very weak versus destroyers, submarines, etc. IJN rockets have three very distinct flaws:ġ) The machine gun time is extremely long considering the rocket number and distance to Target.Ģ) The planes are not only very limited in their maneuverability during the lead-up, they are also holding at the same altitude so flack cannot be thrown off as much as American, Russian, or British planes.Īnd 3), ironically, is that the rockets are very accurate, which means there's a much higher degree of the opponent getting lucky and avoiding the shot.
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